Corona High’s theatre department traveled back to 1692 in their production of The Crucible. Faced with the challenge of channeling the intensity and emotion centered around the Salem Witch Trials, Ms. Horn’s advanced class worked continuously during rehearsals to bring our school an amazing show.
An integral part of a production are it’s costumes. The theatre department was challenged to recreate the fashion from the beginnings of America. The costumes had to be both historically accurate and fitting to the character’s personality.
Be prepared to be impressed: every costume was handmade. The department’s costume team made the decision to make every outfit to give the show the colonial feel it needed.
Meet the face behind the costumes:
With the help of Corona alumni, Sara Sanchez, Edwin handmade all of the costumes used in the production. It was a tiring process of Saturday work days, lunchtime sewing sessions, and repairs during rehearsals, but the show definitely wouldn’t have been the same without them. “Designing costumes is great,” he says, “but seeing them come to life, words can’t even explain.”
The Crucible costumes are completely accurate to the time period. The classic Puritan collar and bonnet were worn by all the female cast members, while the guys supported breeches and buckles on their shoes.
The attire added to the eerie and intense feel to the show with it’s coordinated color scheme and style. The cast and crew definitely didn’t disappoint. We can’t wait to see what the theatre and costume department hold in store for us next!
Out of curiosity I wanted to know if my peers knew what a hologram concert was, and if they did would they go see one? In case you don’t know what it is let me explain. It’s a concert but with a computer showing the image of the person dancing and singing instead of the actual artist being there in their physical form. There are some cases though that the person does not exist because the character was created as a cartoon that sings, an example of this is Miku Hatsune. If you want to see a video of her I will add a description at the end of this article.
I asked some people if they knew what it was and if they would ever pay to go to one.
People who knew what it was : 19
Who didn’t know: 10
Who would pay to go to one: 12
Who would not pay: 7
Depending on artist or didn’t know: 6
Total people: 32
To sum it up most of the people I asked did know what it was. The people who did know mostly said that they would go because it would be a fun experience, or they would go because it looks cool. The people who said they wouldn’t go told me, because they would rather see the person in real life not as a computer, so when they gave me that answer I asked them one more question which was to see if they would stick to their answer. I asked them what if the artist was dead like Selena. They said that in that case they would go because it would be nice to see them again. However, there were still some people who did not want to go at all, some thought it was just not worth it to pay for a computer and not the actual artist.
Overall though this was a fun little experiment out of curiosity and in my opinion, I would go because it seems like it’ll be fun and besides there are some artist I wish I could’ve seen in concert before they died.
Miku Hatsune video can be found with https://youtu.be/HI0mv7P_sRk
With the advent of the next generation consoles finally upon us, it seems like a good time to compare console gaming to another popular gaming platform. No, not mobile games or handhelds, this article is going to be talking about consoles versus PCs.
First, what exactly is a console and what is a PC? The former is a machine dedicated to the purpose of playing video games, which connects to a television or similar device. The latter is, as the name implies, a personal computer (in most cases, a computer which is running Windows) which can be used to play games.
Console gaming is likely the well known gaming platform, and for good reason, it’s been around since the 70’s. The NES (released as the Famicom in Japan) was arguably the beginning of console gaming as a successful industry and the oldest well known console, despite being predated by older systems released ten years earlier.
Fast forward a few decades. Not long ago, we saw the release of the Wii U, Xbox One, and PlayStation 4, thus starting the eighth generation of consoles. Before that, we had their direct predecessors, the Wii, Xbox 360, and PlayStation 3 making up the seventh generation.
Traditionally, consoles are machines built with pre-determined and static hardware, meaning that the capabilities of the individual console will not change as time progresses.
What this basically means is that consoles won’t have their parts updated to keep up with advances in technology. While new models can be released, these are almost entirely updates to the exterior cases, making new versions less bulky or more aesthetically pleasing to the masses rather than actual upgrades.
So, a fancy new shooter might look flashier or fit more objects on screen at once, but it will be because the developers learned how to make better use of the console hardware or updated the engine that the game is running on. This can be restricting, as it means that games are inherently confined to certain limitations.
On the flipside, consoles that don’t change their capabilities means that consumers won’t have to repeatedly put money into upgrades to ensure that they can continue to play the latest releases. It also means that no research has to be done on which new parts are superior to previous ones or which ones are compatible with a given machine.
In other words, “it just works”. Plug it in, insert the disc, and play.
Something else to take in account is obviously cost. In general, a current generation gaming console will cost at least $200 and no more than $400, not including the cost of peripherals like extra controllers.
On the other hand, the price of most retail games will be around $60, which should clearly be taken into account as well. Assuming someone purchases more than one game a year, spending over a hundred dollars on games annually is not only common, but to be expected. Factor in the average lifespan of a console generation (seven to eight years), and this means that the average gamer will likely spend at least $840 to $960 on games for a single console.
Even being conservative and cutting the number of games purchased per year to only one, this is still $420 to $480. Putting aside possible sales or price cuts, this means that the money spent on a gaming collection will almost always exceed the money spent on the initial console itself. In some cases, it’ll even be twice as much.
Pricey, is it not?
PC games first appeared in the early 50’s and 60’s, but it wasn’t until the early 80’s that they acquired widespread popularity.
junior Kristian Vargas reveals, “While consoles cost a fraction of what a high powered computer might, the digital sales featured on online distributors vastly trumps the GameStops and EB Games of the console world.”
while both systems can be quite pricey, you are still getting a great value for each system. the controversy still stands whether pc or console gaming is the best, it is truly up to the players who can really decide its fate.